Our game library

“Enough games”? I don’t understand that concept.

“Enough games”? I don’t understand that concept.

I’ve been working to get our game library posted to the site. It's a work in progress as of this writing, but what’s up there now is what I could recall from memory. I’ll have the full list posted by the end of the week. Until then, get a look at (mostly) what we’ve got!

Game Day recap: Sept. 15

Another great game day at Osterville Village Library today as we welcomed two new gamers. Wingspan continues to be a popular game as it was up and running on two tables today. We also got Carcassonne out and Sushi Go Party for a fun wrap-up to the afternoon.

Meanwhile, six kids enjoyed D&D Club for Kids. Summer session ends next Sunday and then D&D Club for Kids Autumn Session stars Oct. 6 for six weeks of D&D fun.

Thanks to everyone who came out today. We’ll see you next Sunday the 22nd for more gaming.


D&D character creation made easier

Creating a character for Dungeons & Dragons can be a daunting task. You’ve got to pick a race and class, write a backstory, deal with lots of numbers and decide if your character is basically good or basically evil (or somewhere in between). I struggled with this for a long time, wishing to come up with a compelling character that would be enjoyable for me and my fellow players. That’s why I empathized with this tweet from my internet pal Lyz*:

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Now, I’ve not written this post to bestow the definitive answer upon the D&D-playing masses. Instead, I want to give a few simple tips that have made the process easier for me. If they work for you, dear reader, great. If not, please share your tips for character creation in the comments below. With that said, onward!

The story


For me, the most confounding aspect of character creation in D&D is the backstory. For years, I would write elaborate, multi-page tales for my characters involving missing parents, burned villages, oaths of revenge, sworn allegiances and “last of my tribe” sorts of thing. All of it pre-history as far as the campaign was concerned. Jonny Ironsword would enter my DM’s campaign hell bent on avenging the death of his father or tracking down his twin brother, drafted into servitude by a nomadic tribe of marauding half-orcs when Johnny and Jimmy were only 12…

Only to have that never come up in the campaign, which is about delivering tainted mead to the Zhentarim’s block party.

Your story arc

That’s when I decided to let my character’s story arc happen in the campaign, not before. Here’s what I mean.

The character I’m playing as of this writing is Reed Greenbottle, a halfling druid botanist. He leaves his village to collect samples of plants to record in his book.

That’s it. That’s his whole story.

This is Reed’s first time “off the farm” if you will and his naivety informs his interactions with the people, beasties and situations he meets.

  • Is that a Kenku? Neat, let me get a close look.

  • In combat, Reed casts a spell in a way that endangers the attacker as well as his allies. He’s never fought anything before, you see, so he kind of sucks at it.

Eventually, young Reed’s belief that all things are inherently good will begin to erode. A few things try to kill him and his new friends. Maybe he gets robbed. Maybe he gets double crossed. After 12 weeks of play, Reed probably won’t be the same person he was at the beginning. In other words, I’m letting my DM’s plans shape who Reed is. It’s a lot less pressure on me, feels more organic, and alleviates the frustration of realizing the intricate backstory I wrote has no place in the campaign.

As for the other aspects of character creation — race, class, alignment, ability scores — just pick whatever sounds cool. As for ability scores, let the dice decide. Maybe you end up with a wizard with very low wisdom. That’s not bad, it’s a story-telling opportunity! Perhaps she flunked out of wizarding school and learned from back-alley charlatans.

Now I understand that “just pick whatever sounds cool” probably made a lot of you cringe. If you enjoy the deep dive, by all means have at it. But if the question is simplicity, this has worked for me. It’s fun discovering who Reed is as I play him week to week.

*By the way, Lyz custom-inks gaming dice and they’re beautiful.

Game Day returns Sept. 8

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Woohoo, game day is back! Our meetups will resume on Sunday, September 8 at Osterville Village Library from 12:00 PM - 3:00 PM. We are very excited to return to gaming each Sunday.

As we mentioned in a previous post, being in this space will allow us to:

  • Decorate however we want

  • Be loud without bothering anyone

  • Arrange furniture however we want

  • Bring many more games to each event

  • Have retail space

  • Have advertising space for our products (D&D Club, After-School Club, etc.)

In the meantime, we’re getting ready: new games, new materials and new plans for lots of fun. Soon we’ll have additional news to share about D&D Club for kids, D&D for adults and, in the next few weeks, RGL Hyannis!

Huge thanks to all of our customers and friends who’ve stayed with us during our transition from Mashpee. See you all soon!

Quick update


Hello, gamers. Here’s a quick update on our hunt for a new gaming space.

I’m currently pursuing locations in Mashpee, as I know it’s convenient to most of our audience. I’m scheduled to have a conversation with Mashpee Library later today (Monday the 8th). It’s a very nice spot and they have a pair of big, clean, well-lit and open rooms. It looks like they’ve only got Saturdays open, so we’ll see what happens. Cross your fingers to wish us +1 luck!

The Boys & Girls Club is quite close to Mahspee Commons, and has rooms to rent, but at $75/hr it’s a bit outside what we’re willing to spend. I’m also looking at the Sandwich Recreation Center.

This is my main focus right now, so I hope to have an answer to you all soon. Thanks for your continued patience. We’ll get back to gaming together soon!

Game day for June 23

Another week of gaming has come and gone. This week we started summer session of D&D Club and had a group of six people play The Reckoners.

In this massive game (we had to push two tables together), you play as humans who have to assassinate the “Epics” who’ve taken over Chicago, now called “Newcago.” There’s a lot of planning, plotting and assassinating. Here are a few photos from today’s epic (see what I did there?) battle.


D&D Kids Club summer session starts tomorrow

As I sit here prepping maps and minis for tomorrow’s summer session of our Dungeons and Dragons Club for kids, I can’t help but get excited. The adventure we’ll be running is one I’ve run three times now and it’s a LOT of fun. I won’t name it specifically, just in case and young eyes are reading this, but I will share one minor spoiler: nunchaku made out of pufferfish.

See you tomorrow at Cape Cod Coffee in Mashpee Commons, 12 PM - 4 PM.


Dungeons and Dragons for adults


We’ve been running Dungeons and Dragons Club for kids for several months now. What started with three kids has grown to over a dozen, and summer session is about to start. It’s been a lot of fun, and now several of you have asked:

“What about D&D for adults?” We hear you, and we have a plan.


We’d love to host this for you all. After all, beheading kobolds with friends is one of life’s simple pleasers. The challenge right now is location and timing. Let’s start with location.

Currently, we meet every Saturday and Sunday at Cape Cod Coffee in Mashpee Commons (map). It’s a great spot, albeit a little small. We currently run D&D Kids Club there and that plus drop-in gaming really commandeers most of the available space in that tiny cafe.

The next issue is timing. Many of you have asked for evening D&D, and we get it. People typically work during the day and have free time for leisure activities in the evening. The current location closes at 4:00, so there’s that.

Just like a barbarian swinging his battleaxe with a buff of Bardic Inspiration, there is hope.

Soon, Cape Cod Coffee will move to its new, bigger location across the street from the current spot in Mashpee Commons, and we'll be moving with them. The new place will have a full menu, beer, lots of seats and evening hours. When that happens we can have an RPG night, no problem. That’s great, but what about now?

Until then, we’ll offer one-offs at the current location on Saturdays. Bring your own adventure, or I can even DM a one-shot. We can use Meetup to coordinate the who’s, what’s and how’s. I can provide graph paper for maps and minis. You provide the fun.

It’s not perfect I know, but it’s something to tide us over until we're across the street. Let me know if you’re interested, either here in the comments or on Meetup.

Game day meetup for June 15


Last weekend at our weekly game day meetup in Mashpee Commons featured a theme: The Lonely Games Club.

Let me explain.

We all have those titles on our game shelves that never get played. Perhaps life got in the way, you couldn’t find the right group or if you’re like me, you buy games more quickly than you can play them. Last week I looked at my game shelf and said, “That’s it. We’re playing some of these games.” I tossed Lewis & Clark, Elfenland and Legendary into the trunk and headed for Mashpee Commons.

I’m glad to report that we got Lewis & Clark (L&C) to the table. As the name suggests, it’s about leading an expedition across the North American continent in the name of exploration and expansion. L&C is a resource management game that has you gathering resources to convert into items you need, like canoes and horses, as well as to hire new people into your expedition. Each new traveler brings unique abilities that let you move more quickly, navigate difficult terrain or convert primary resources into the more effective secondary resources efficiently.


My favorite mechanic if the game is that you power the cards in your hand with…the cards in your hand. Thus, the dilemma becomes, which card effects do I want to use this round, and which will I “sacrifice” to power those abilities? Additionally, hiring people into your expedition lets you build your deck and plan for future rounds.

While the game was fun, there are some off-putting aspects, like the fact that the “Indian” tokens are referred to as “stock” and, honestly, once in the village, you’re essentially trading them for goods. The game says using their labor, but that’s not how it feels here in 2019.

Once you get past the blatant colonialism (if you can get past it), Lewis & Clark is a solid game, with aspects of worker placement, drafting and resource management.

What game(s) have you been itching to play? Dust it off, toss it in the car and meet us at Mashpee Commons this weekend. We’ll gladly give it a shot.

Unboxing: Stranger Things Dungeons and Dragons set


The D&D “red box” has gotten stranger.

Long-time Dungeons and Dragons fans remember the starter set released by TSR in 1983, which shipped in the now iconic “red box,” featuring cover art by Larry Elmore. Today, Wizards of the Coast has teamed up with the gang behind Netflix’s mega hit Stranger Things to release the Stranger Things D&D Starter Set which ships in, you guessed it, a glorious red box.

The set features everything you need to play Dungeons and Dragons:

  1. Rule book.

  2. An adventure “written” by Mike himself, featuring a monster of Mike’s own creation (don’t worry, we won’t spoil it).

  3. A set of dice.

  4. Two Demogorgon minis, one painted and one not.

You also get five character sheets featuring third-level characters that are ready to play, including a half-elf wizard, a hill dwarf bard and a human paladin. What I really like about the character sheets is they tell you what each character can expect to receive at 4th and 5th level. So you can keep playing them as long as you like.

It’s a solid kit and fans of the show will really enjoy playing Mike’s adventure. It’s really meant for players new to the game, but veterans will get a kick out of it too, provided that they enjoy the show. You can pick it up at a game store near you, or online. Check out our unboxing gallery below.

Eager to play? We have D&D Clubs for kids that meet weekly: one co-ed and a D&D Club for Girls. Additionally, if you’re looking for a place to meetup with your adults and play — or you want us to expertly run a terrifically fun one-night adventure for you and your friends or coworkers at your home our business (D&D is a FANTASTIC team-building activity) let us know. We can being the Demogorgon — or the upside-down — to you.

New board game arrivals

We’re always looking for new and interesting games to add to our collection. Here are a few we’ve added recently, with a little something for everyone.

Monopoly Cheater’s Edition


Oh, Monopoly. The game designed to be more of a lesson than a game. Did you know that Monopoly was created by an American anti-monopolist called Lizzie Magie, who hoped her invention would explain the single tax theory of Henry George?

Are you excited to play yet?

Here’s what I remember of playing Monopoly as a kid: cheating. It was the only way to make it fun. The folks at Hasbro have now embraced the practice with Monopoly Cheater’s Edition. It plays much like typical Monopoly, with the addition of cheat cards. Several are placed on the board at the start, each listing a way to cheat, like taking money from the bank, stealing someone else’s property, lying about what that Community Chest card said, and so on. Anyone can cheat at any time, if they get away with it, the get the reward on the back of the cheat card. Get caught, and it’s off to jail with you…complete with handcuff! It takes what is typically a slog of a game and makes it fun. Plus, additional rules change things so that the game lasts about 60 minutes.



Root is an adventure and war game in which two to four players battle for control of a sprawling wilderness. Each faction of cute animals has its own agenda and game play style, which creates lots of opportunity for fun interaction between players.

The Marquise de Cat, for example, starts off controlling pretty much everything, and they aim to develop the forest with industry and buildings. Meanwhile the birds (deposed rulers of the forest) are on the march to take back what they believe is theirs while The Woodland Alliance work to rally the people against the mustering armies, biding their time in secret until a full-blown rebellion is incited.

If that’s not enough, the artwork is SO CUTE YOU MIGHT DIE. It so fun to get lost in your faction’s M.O. that the game becomes a much deeper experience than you’re expecting.

This Game Goes to Eleven


This simple, press-your-luck card game is inspired Nigel’s amp which was, of course, one louder. It’s a race to have cards that total exactly eleven, so you can hand them off. Go over eleven and be forced to take the entire pile. Be the first to get rid of all of your cards.

You can play any or all of these games with us as we pop up across Cape Cod:

Stay on top of where we’ll be next by joining our Meetup group. See you soon.

This week's featured game: Dragoon


Dragoon. Verb. To coerce (someone) into doing something: she had been dragooned into helping with the housework.

Or, in the case of Dragoon from Lay Waste Games: “The villagers and been dragooned into paying tribute to the huge dragon, lest their village be reduced to a smoking crater.”

Dragoon is a light strategy game for 2-4 players in which vengeful, feuding dragons threaten each other as well as the populations of the growing villages and cities on their shared, tiny island. As players it’s your job to horde the most gold (dragons love gold) anyway you can get it: stealing it from other dragons in combat, robbing their caves or demanding it from terrified villagers.

There’s also a thief about, stealing gold for himself. If you’re lucky enough to catch him, you can shake him down for a bit of his stash.


Dragoon is played in rounds, and each round has three phases: populate, actions and tribute. In the populate phase, players roll dice to see where new villages or cities appear on the map. During the actions phase, dragons spend their three actions to do things like move, claim a village or city as their own, fight or raze villages to the ground. Finally, during the tribute phase, the terrified humans who are still alive try to appease their winged overloads with offerings of gold. Play continues like this until one dragon has amassed 50 pieces of shiny gold.

The game is fast-paced, fun and so pretty. Look at those metal pieces! Metal dragons, metal dragon caves, metal dice, metal scoring markers. It all happens on an attractive, hand-drawn map that folds up nicely when play is finished.

We’ll be teaching Dragoon this Saturday and Sunday at Cape Cod Coffee in Mashpee Commons (map) from 12:00 PM - 4:00 PM. Come down and give it a try. Our game days are just $5 per person for four hours of gaming.

See you soon. There are villages to raze!


D&D Club for Girls


Tabletop gaming is a hobby traditionally monopolized by men and boys. Our D&D Club for Girls provides a supportive, fun environment for girls ages 10 and up who are ready to pick up the dice and make way for adventure.

Roleplaying Games (RPGs) like Dungeons and Dragons are narrative game systems that encourage cooperation, decision-making and creative thinking. RPG players are immersed in a shared story-telling experience as they work together to overcome obstacles. This program will focus on introducing players to the core concepts of Dungeons and Dragons.

During our five-week session, girls will:

  • Create a custom character and a custom character sheet

  • Receive their own mini figure, representing their character

  • Receive a full set of seven RPG dice in a drawstring dice bag

  • Receive a copy of the basic rules of D&D

Experience screen-free fun while practicing teamwork, cooperation, critical thinking skills and playing lots of Dungeons and Dragons!

Where: Cape Cod Coffee, Mashpee Commons (48 Market Street)

When: Saturdays, March 9 - April 6, 2:00 PM - 3:30 PM

Cost: $150 for five weeks ($35 drop-in)

Meet the developer: Peter Olotka

cosmic encounter

Our very first “Meet the Developer” event is with Peter Olotka, co-developer of Cosmic Encounter, Dune , and more. Peter will be on hand at Cape Cod Coffee, Mashpee Commons on Saturday, March 9 from 12:00 PM - 4:00 PM to say hi, play games and hang out. Always wanted to play Cosmic Encounter? Here’s your chance to do so one one of the game’s designers!

Cosmic Encounter a science fiction game in which each player represents a different alien race. Each race wants to expand in five worlds outside their home system. To so so, they make challenges against other players and enlist the aid of interested parties. Alien powers, which are unique to each race, give players ways to bend or outright break some rule in the game.

Here’s a great opportunity to talk games, game design and play with an accomplished designer. We’ll see you on the 9th at 12:00 PM.

RPG club for adults


The problem: You and your friends want to play RPGs together, but struggle to find a reliable location. People cancel, availability of each others’ homes changes and so on. It can be frustrating.

The solution: Reboot Game Lab. We provide the beautiful, clean, well-lit cafe as a reliable location for your RPG night. Dungeons and Dragons, Star Wars, Pathfinder, Fiasco, Gloomhaven…whatever. Gather your party and get ready to play.

Play begins every Saturday at 12:00 pm and ends around 4:00 pm. Late arrivals and early exits should try to notify their DM in advance. The average table takes 5-6 players, so be sure to show up on time! There is a $10 door charge for all players. You can also purchase our discounted $80 Encounters Pass which covers TEN entries. And as always, DMs (and GMs) play free!

Upcoming Occurrences:

  • Saturday, March 9, 2019 at 12:00 PM - 4:00 PM

  • Saturday, March 16, 2019 at 12:00 PM - 4:00 PM

  • Saturday, March 23, 2019 at 12:00 PM - 4:00 PM

  • Saturday, March 30, 2019 at 12:00 PM - 4:00 PM

  • Saturday, April 6, 2019 at 12:00 PM - 4:00 PM

  • Saturday, April 13, 2019 at 12:00 PM - 4:00 PM

  • Saturday, April 20, 2019 at 12:00 PM - 4:00 PM

Register now and start playing!

Gaming benefit for Calmer Choice

calmer choice

Calmer Choice is a pioneer in secular mindfulness across eight school districts on Cape Cod, bringing positive change to nearly 21,000 students since its inception in 2010. Now, we’re thrilled to offer a family fund raiser to help them reach their goal of serving more than 26,000 students by the end of the 2018-2019 school year.

Join us on Wednesday, February 27th at The Daily Brew Coffee House (map) , starting at 6:30 PM. There will be games (of course), snacks and delicious coffee (naturally) and because no RGL fund raiser would be complete without it, our third…


Hungry Hungry Hippos tournament! Assemble your team of two to compete to have your name inscribed on the Reboot Game Lab Hippo Trophy! Here’s how this works:

  • Assemble your team of two

  • Compete in bracket-style elimination against other teams

  • When it comes down to two, we have a head-to-head playoff and crown the Hippo Champions!

  • The winners get their names added to the trophy via permanent engraving, and may take selfies to share. Hippo bragging rights are on the line!

It’s a five-dollar buy-in to participate and of course all proceeds go to Calmer Choice and the Cape Cod students who benefit from their fantastic services.

Of course, Will and Dave will be on hand with piles of games for all ages to enjoy. Register for this free event below, and join us in a night of fun, laughter and a great cause.

Announcing board game “speed dating!”


Meeting someone special can be agonizing. Board games are always awesome. What happens if you combine looking for someone with playing board games?

That’s exactly what we’re doing. Here’s how it works.

Imagine this: you’re in the beautiful lounge at The West End in Hyannis on Thursday, February 14. Game Gurus walk you through several simple, fun games, including classics you know and some new ones you might not. You play each with different people, getting a chance to meet fun singles, all the while enjoying adult beverages and delicious snacks.

At the end of the night, you write down the name of who you’d like to get to know better as a friend, and who might be a little more than that, on a card and hand it to the Game Gurus. If there are any matches in either column, the Gurus will make sure you get each others’ emails so you can coordinate a time to hang out.

You know that awkward silence that always happens when you’re meeting new people and no one knows what to say? Just concentrate on the game. Awkward silences, eliminated!

  • Best case scenario: You find the love of your life, discover new board games and meet lots of cool people.

  • Bad case scenario: Only one of the three above.

  • Worst case scenario: At least there’s games.

Ready to sign up? Click the button below. The deets:

  • The West End, Hyannis (map)

  • February 14, starting at 6:00 PM.

  • $10 at the door.

Introducing Encounters: Dungeons and Dragons for adults


For the past 12 weeks, we’ve been running Dungeons and Dragons clubs for kids. It’s been a great time, and now we’re ready to give adults a space to play a little D&D.

Introducing Encounters, our D&D group for adults. Here’s how it works.

Encounters is our weekly, casual format for new and experienced players of 5th edition Dungeons & Dragons. We have numerous campaigns to choose from, or you can bring your own. Players with little to no experience with role-playing games are welcome, as are those returning after a long absence and veteran players. Encounters is open to adults 18+, and games are run by volunteer DMs, who play free!

Play begins every Saturday at 12:00 PM and ends around 4:00 pm. Late arrivals and early exits should try to notify their DM in advance. The average table takes 5-6 players, so be sure to show up on time! There is a $10 door charge for all players. You can also purchase our discounted $80 Encounters Pass which covers TEN entries. And as always, DMs play free!

Upcoming Occurrences:

  • Saturday, March 2, 2019 at 12:00 PM - 4:00 PM

  • Saturday, March 9, 2019 at 12:00 PM - 4:00 PM

  • Saturday, March 16, 2019 at 12:00 PM - 4:00 PM

  • Saturday, March 23, 2019 at 12:00 PM - 4:00 PM

  • Saturday, March 30, 2019 at 12:00 PM - 4:00 PM

  • Saturday, April 6, 2019 at 12:00 PM - 4:00 PM

  • Saturday, April 13, 2019 at 12:00 PM - 4:00 PM

  • Saturday, April 20, 2019 at 12:00 PM - 4:00 PM

Now you can play D&D with friends in a cozy, warm cafe in Mashpee Commons, grab a coffee and a snack, roll some dice and have a great time. Details here.

What is a "breadstick game?"

Anyone who’s ever eaten at an Olive Garden has had those warm, lovely bread sticks. No, they aren’t what you came for (Ok well they probably aren’t what you came for), despite their garlicky goodness. The breadsticks are meant to give you something to nibble on while you wait for your entree to arrive, and to get you in the mood to enjoy dinner.

Breadstick games work the same way. When sitting down to an afternoon or evening of board games, be it at your local board game cafe or at home, a few quick, simple games can get you in the mood to hunker down with a more substantial title. In this post, we’ll describe a few or our favorite breadstick games.



Kulami is an abstract strategy game for two players, who must arrange marbles on a randomly-generated board of wooden tiles. A player may claim a tile — and its points — by having the majority of his or her marbles on it. Ah, but there’s a bit of a catch: your opponent’s move dictates where you can place your marble.

Word A Round

This super-simple game takes seconds to learn, is fast-paced and light enough that you’ll want to play a couple of times. In it, players must flip over a card and be the first to read a word inside one of the card’s three concentric circles. It sounds simple enough, but each word is presented as one continuous string of letters, with no clear beginning or ending. It’s quick and funny.

Spot It

If you’ve ever played I Spy while enduring a long road trip, this one will be familiar. Spot It features circular cards bearing eight symbols each: snowman, whistle, lightning bolt and more. There is exactly one matching pair of symbols across any two cards. Your job, as you may have guessed, is to spot the pair before your opponents. There are five ways to play Spot It, though that core mechanic remains the same.


Sushi Go

Imagine you’re at your favorite Japanese restaurant, trying to piece together a meal from all of the delicious offerings. That’s the idea behind Sushi Go, a set-collection card game that has you gathering sashimi, tempura, wasabi into sets to score points. Played in three rounds, this quick game features cute art and fun gameplay.

Animal Upon Animal

This cute dexterity game from Germany has you stacking wooden animals on top of each other, without knocking the whole thing down. A roll of the die determines which animal you must place next, or lets your opponents decide. Each player starts with the same pool of oddly-shaped animals and it’s a wobbly race to see who can get rid of their menagerie first.


This son-of-Scrabble has more in common with a crossword puzzle. Players each have a collection of lettered tiles and must build off of each other’s words. But hold on, opponents may steal letters and more in their effort to become “top banana.”

There you have it. There are more, of course, but these are some of our favorites. These titles and more are available to play every week with us at Cape Cod Coffee in Mashpee Commons (map) from 12:00 - 4:00. If you have a breadstick game that you love, bring it! We’d love to give it a try.