Our game library

“Enough games”? I don’t understand that concept.

“Enough games”? I don’t understand that concept.

I’ve been working to get our game library posted to the site. It's a work in progress as of this writing, but what’s up there now is what I could recall from memory. I’ll have the full list posted by the end of the week. Until then, get a look at (mostly) what we’ve got!

Game Day recap: Sept. 15

Another great game day at Osterville Village Library today as we welcomed two new gamers. Wingspan continues to be a popular game as it was up and running on two tables today. We also got Carcassonne out and Sushi Go Party for a fun wrap-up to the afternoon.

Meanwhile, six kids enjoyed D&D Club for Kids. Summer session ends next Sunday and then D&D Club for Kids Autumn Session stars Oct. 6 for six weeks of D&D fun.

Thanks to everyone who came out today. We’ll see you next Sunday the 22nd for more gaming.

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D&D character creation made easier

Creating a character for Dungeons & Dragons can be a daunting task. You’ve got to pick a race and class, write a backstory, deal with lots of numbers and decide if your character is basically good or basically evil (or somewhere in between). I struggled with this for a long time, wishing to come up with a compelling character that would be enjoyable for me and my fellow players. That’s why I empathized with this tweet from my internet pal Lyz*:

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Now, I’ve not written this post to bestow the definitive answer upon the D&D-playing masses. Instead, I want to give a few simple tips that have made the process easier for me. If they work for you, dear reader, great. If not, please share your tips for character creation in the comments below. With that said, onward!

The story

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For me, the most confounding aspect of character creation in D&D is the backstory. For years, I would write elaborate, multi-page tales for my characters involving missing parents, burned villages, oaths of revenge, sworn allegiances and “last of my tribe” sorts of thing. All of it pre-history as far as the campaign was concerned. Jonny Ironsword would enter my DM’s campaign hell bent on avenging the death of his father or tracking down his twin brother, drafted into servitude by a nomadic tribe of marauding half-orcs when Johnny and Jimmy were only 12…

Only to have that never come up in the campaign, which is about delivering tainted mead to the Zhentarim’s block party.

Your story arc

That’s when I decided to let my character’s story arc happen in the campaign, not before. Here’s what I mean.

The character I’m playing as of this writing is Reed Greenbottle, a halfling druid botanist. He leaves his village to collect samples of plants to record in his book.

That’s it. That’s his whole story.

This is Reed’s first time “off the farm” if you will and his naivety informs his interactions with the people, beasties and situations he meets.

  • Is that a Kenku? Neat, let me get a close look.

  • In combat, Reed casts a spell in a way that endangers the attacker as well as his allies. He’s never fought anything before, you see, so he kind of sucks at it.

Eventually, young Reed’s belief that all things are inherently good will begin to erode. A few things try to kill him and his new friends. Maybe he gets robbed. Maybe he gets double crossed. After 12 weeks of play, Reed probably won’t be the same person he was at the beginning. In other words, I’m letting my DM’s plans shape who Reed is. It’s a lot less pressure on me, feels more organic, and alleviates the frustration of realizing the intricate backstory I wrote has no place in the campaign.

As for the other aspects of character creation — race, class, alignment, ability scores — just pick whatever sounds cool. As for ability scores, let the dice decide. Maybe you end up with a wizard with very low wisdom. That’s not bad, it’s a story-telling opportunity! Perhaps she flunked out of wizarding school and learned from back-alley charlatans.

Now I understand that “just pick whatever sounds cool” probably made a lot of you cringe. If you enjoy the deep dive, by all means have at it. But if the question is simplicity, this has worked for me. It’s fun discovering who Reed is as I play him week to week.

*By the way, Lyz custom-inks gaming dice and they’re beautiful.

Game Day returns Sept. 8

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Woohoo, game day is back! Our meetups will resume on Sunday, September 8 at Osterville Village Library from 12:00 PM - 3:00 PM. We are very excited to return to gaming each Sunday.

As we mentioned in a previous post, being in this space will allow us to:

  • Decorate however we want

  • Be loud without bothering anyone

  • Arrange furniture however we want

  • Bring many more games to each event

  • Have retail space

  • Have advertising space for our products (D&D Club, After-School Club, etc.)

In the meantime, we’re getting ready: new games, new materials and new plans for lots of fun. Soon we’ll have additional news to share about D&D Club for kids, D&D for adults and, in the next few weeks, RGL Hyannis!

Huge thanks to all of our customers and friends who’ve stayed with us during our transition from Mashpee. See you all soon!

The big update

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Hello all, Dave here. As you know, moved out of Cape Cod Coffee for the summer earlier this month. Since then we’ve been looking for a new place to meet up. I’m afraid we’ve done a poor job of communicating progress towards that goal. I apologize for that. That was not a good move. Here’s where we are now.

The not-so-good news

We’ve looked into several spaces, including libraries, community centers, and public spaces, and ran into several issues with each. The libraries we spoke to won’t let a room to for-profit ventures (but not all, more on that later), while others were cost-prohibitive. For example, the Barnstable Community Center has a nice space off of exit 5, but charges $120 per two hours for non-residents of Barnstable Village, or $800/year for for-profit ventures. Meanwhile, we’re also hearing, “We have space, but not in the summer.” Which brings us to the good news.

The good news

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We are rolling with advantage, however, and the second die has come up in better than the first. I’ve been speaking with the Osterville Village Library and they’re very friendly towards entrepreneurs. They have beautiful rooms, are less expensive than all the other options we’ve looked at and, like I said, are very supportive of local businesses. I plan on visiting this week to get a tour of the place and talk start date. This would start maybe in the end of August, so it’s a bit of a delay.* But it looks very good.

Next, Hyannis. I can’t share a lot of detail on this as it’s in the “newborn baby stage,” but there is a brand-new space opening up in Hyannis that is specifically meant to be a collaborative space for all sorts of local businesses, and educational ventures. It’s got a nice lobby and several rooms, a nice bathroom and plenty of parking. It’s also accessible to those with disabilities with a ramp and wheelchair-sized doorways. I’ve met with the owner a few times now and RGL is in. Like, fully in, which is very exciting. We’ll have a beautiful room, on-site storage, advertising space in the lobby and more. The catch is this will be ready in the November/December neighborhood, so Will and I are thinking of it as RGL Winter. Perhaps we’ll open with Spooky RPG Night. Ten Candles, anyone?

Lastly, I’m scheduled to talk with Quashnet Valley Grille this week. File this under “potential” and “maybe,” but it could get us started sooner rather than later. Which brings me to the third half of this post: What have you guys been up to, and what the heck is going on?

What have you guys been up to and what the heck is going on?

OK, here’s the “full transparency” portion of this post. We’re looking at public spaces — recreation centers, libraries, the space in Hyannis — because they’ll offer us much greater freedom. While we’ll always be grateful and appreciative of Cape Cod Coffee, as they gave us an incredible break/opportunity, we were a guest in their space. Being the polite guest that RGL was, we had to ensure that we weren’t too loud, taking up too much space, staying too late or bothering the cafe’s regulars who simply want to sit down with a coffee. There were times, as you all know, that we were a little too loud, took up a little too much space and stayed a little too long. This stressed me out as well as the cafe staff. We’re looking to avoid that in the future.

If we do end up in a space that’s meant to be used by a member of the community for his or her purposes, things will be different. For example, at the Osterville Library, and in the space in Hyannis, those restrictions won’t be there. We won’t own the space, true, but we will be able to:

  • Be loud without bothering anyone

  • Decorate however we want

  • Arrange furniture however we want

  • Bring many more games to each event

  • Stay late

  • Have retail space

  • Have advertising space for our products (D&D Club, After-School Club, etc.)

That’s going to be very nice. It’ll be a better experience for you, for us, and for the space’s ownership. I know it’s a delay but the result will be a better RGL experience; an experience more in line with what we want to deliver.

So what is that experience?

So what is that experience, Dave? Well I’ll tell you (+1 transparency coming you way). The future of RGL is four main products:

  1. D&D Clubs, kids and adults

  2. Corporate Fund Raisers

  3. Meetups

  4. Special Events

Let’s look at each.

D&D Club

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By far, our most popular product is D&D Club. What started with literally two kids turned into three sessions per week, with interest growing. Additionally, our first (and only, so far) D&D group for adults attracted eight people, with minimal marketing effort on our part. D&D Club is going to be a big part of our future, with a focus on adults. Here’s how.

Since we last saw each other, Will and I have been building what we’re calling the D&D library. It goes way beyond books. We now have, ready to go:

  • Dozens of maps on foamcore. Villages, forests, beach scenes, temples, dungeons, castles…on and on. All printed, sturdy and ready to go. All of these will be available to DMs. Need a cave system for your adventure? There it is, ready to go. Want a library, tavern, hovel, chapel or cliffside altar? Ready to go.

  • Terrain. I’ve been building huts, houses and other structures for DMs to use. You have a village with three houses and a hag hovel? You got it. Arrange things however your adventure/encounter demands.

  • Minis. I’ve printed and assembled literally hundreds of paper minis, all sorted into labeled bins. You say your encounter needs seven Kenku, two bandits and an earth elemental? You got it. Just grab them out of the bins and play.

  • Dice. Everyone loves their own dice but we’ll have dozens of sets on hand and ready to use.

  • Tokens. This is a part of map-building. Perhaps your encounter has specific requirements: a wooded clearing with a fallen tree, two large boulders, a berry bush and a smoldering campfire. We have tokens representing all of those things, so you can set up the map precisely how you want. It’s all modular and ready to go.

  • Adventures. Write your own, bring something pre-published or borrow one from our ever-growing library.

  • Snacks. Yes, we’ll provide light snacks to D&D Clubs, too.

  • Pencils, pencil sharpeners, character sheets and erasers. Gotta record that sweet, sweet XP.

  • Books. DM Guides, Player’s Guides and Monster Manuals (5E).

The idea is a turn-key solution for people who want to play Dungeons and Dragons. Significantly reduce your prep time as well as all the stuff you’ve got to lug back and forth. Bring your friends and your imagination, we provide literally everything else.

The cost will be $10 per session, or you can buy a block of 10 for $80 (if you’re running a campaign). DMs are free.

Corporate Fund Raisers

You may have seen our Hungry Hungry Hippos Tournament and Game Night fund raiser that we’ve done in the past. We’re going to continue with these in 2019 and beyond.

Meetups

Many of you have been to our meetups before. We get together and play board games. It’s great fun, and Will and I really love it. Here’s what’s in store for RGL Meetups in the future.

  1. Free. First and foremost, RGL Meetups will always be free. No more $5 per meetup. Let’s get together, enjoy each other’s company and play lots of games.

  2. More games. As I said earlier, we plan to be in a space that lets us bring more games to each meetup, so that will be awesome.

  3. Longer hours. Let’s get some brain-burners to the table that take a good four hours to play and not feel rushed!

Special Events

This is something new we’re adding. Special events with RGL might include:

  • Party Games Night at the new Cape Cod Coffee in Mashpee Commons

  • Themed RPG Night. Halloween, nerd culture, etc.

  • Beer, Burgers and Board Games. Kinda self-explanatory.

  • Game Designer events. Come meet and play games with a published designer.

  • Game-themed collaborations with other local businesses.

These special events arranged by us will feature curated games, giveaways, prizes and other special stuff. There will be a charge for special events.

So, there’s the update. Whew, I now have two levels of exhaustion after that (save ends)! To sum up…

First and foremost, we apologize for the radio silence. It was wrong, and it won’t happen again. We value you, our customers, tremendously. Please forgive us.

Second, RGL Fall 2019 is looking awesome. We’re genuinely excited about it, and we hope you are too. We’ve got focus and a plan, all of which means fun, gaming, camaraderie and friendship for all of us. Please stay in touch. Speaking of…

We’ve decided to take this opportunity to formalize communication with our fans. We created a newsletter that’s non-spammy, infrequent and exploding with information about what we’re up to, where and when (OK not exploding but you get the idea). If you want to receive it, send your email address to us via the contact form.

Lastly, join our Meetup. We’re going to start sharing exclusive stuff with our followers on Meetup, starting later today. Promotions, peeks behind the scenes, early access to cool stuff, discounts. You people have been with us since the beginning and this will be an ongoing thank you.

OK, enough rambling. Have a great day and we’ll talk to you real soon. Promise.

*Update: Game Day at the library starts Sept. 8 at 12:00 PM.

Quick update

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Hello, gamers. Here’s a quick update on our hunt for a new gaming space.

I’m currently pursuing locations in Mashpee, as I know it’s convenient to most of our audience. I’m scheduled to have a conversation with Mashpee Library later today (Monday the 8th). It’s a very nice spot and they have a pair of big, clean, well-lit and open rooms. It looks like they’ve only got Saturdays open, so we’ll see what happens. Cross your fingers to wish us +1 luck!

The Boys & Girls Club is quite close to Mahspee Commons, and has rooms to rent, but at $75/hr it’s a bit outside what we’re willing to spend. I’m also looking at the Sandwich Recreation Center.

This is my main focus right now, so I hope to have an answer to you all soon. Thanks for your continued patience. We’ll get back to gaming together soon!

We’re moving

Update: here’s the latest on our search for a new place. —Dave

Hello gamers. A couple of quick announcements. First, there is no gaming this weekend. Go and enjoy your holiday.

Second, we’re moving out of Cape Cod Coffee. Now that summer is here, the cafe’s big crowds are back. Meanwhile, we’re attracting more gamers than ever and lastly, the cafe only seats 26. You see where this is going.

We’ll always love everyone at Cape Cod Coffee and we’ll forever be grateful for all the support we got over the last few months. However, we’re at a point where their customers and our gamers are competing for table space and that’s not good.

What does this mean for weekly game meetups?

Well I’m glad you asked. Currently we’re looking for a large room to use in a library or community center. One that we can use as our own space, spread out, make noise and have fun. To answer a few questions:

  1. Yes it will be in the Mashpee area

  2. Yes meetups will happen on Saturdays and Sundays

  3. Yes you may continue to bring games

  4. Food and drink will be BYO

We don’t have a timeline yet but I want to get a place secured sooner rather than later, so look out for that. I’ll let you all know.

I realize it’s an interruption but this is a good thing. We have lots of amazing regulars (that’s you folks), and soon we’ll have a place where we can game, spread out, maybe have longer hours, and play more games.

Thanks for sticking with us and finally a huge thanks to Cape Cod Coffee. We wouldn’t have the “problem” of too many customers without the generosity and support they showed us over the last few months. Onward!

Dungeons and Dragons for adults with Reboot Game Lab

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Earlier today we played Dungeons and Dragons at our home at Cape Cod Coffee in Mashpee Commons. I have to say it was tremendously fun as eight people joined the adventure. For four hours we explored the secret of Yokotoro Village along the Sword Coast. I don’t want to spoil anything but I’ll say that things were not what they seemed.

If you want to join us for adult D&D, follow us on Meetup, as that’s were we arrange things. We’ll be back next Saturday, 12:00 PM - 4:00 PM for more fun.

Never played before? Veteran with a drawer full of characters? This is for you! I provide dice, characters, adventure, and minis (of course, you’re more than welcome to bring your own). I hope to see you at the table soon.

Game day for June 23

Another week of gaming has come and gone. This week we started summer session of D&D Club and had a group of six people play The Reckoners.

In this massive game (we had to push two tables together), you play as humans who have to assassinate the “Epics” who’ve taken over Chicago, now called “Newcago.” There’s a lot of planning, plotting and assassinating. Here are a few photos from today’s epic (see what I did there?) battle.

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D&D Kids Club summer session starts tomorrow

As I sit here prepping maps and minis for tomorrow’s summer session of our Dungeons and Dragons Club for kids, I can’t help but get excited. The adventure we’ll be running is one I’ve run three times now and it’s a LOT of fun. I won’t name it specifically, just in case and young eyes are reading this, but I will share one minor spoiler: nunchaku made out of pufferfish.

See you tomorrow at Cape Cod Coffee in Mashpee Commons, 12 PM - 4 PM.

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Dungeons and Dragons for adults

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We’ve been running Dungeons and Dragons Club for kids for several months now. What started with three kids has grown to over a dozen, and summer session is about to start. It’s been a lot of fun, and now several of you have asked:

“What about D&D for adults?” We hear you, and we have a plan.

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We’d love to host this for you all. After all, beheading kobolds with friends is one of life’s simple pleasers. The challenge right now is location and timing. Let’s start with location.

Currently, we meet every Saturday and Sunday at Cape Cod Coffee in Mashpee Commons (map). It’s a great spot, albeit a little small. We currently run D&D Kids Club there and that plus drop-in gaming really commandeers most of the available space in that tiny cafe.

The next issue is timing. Many of you have asked for evening D&D, and we get it. People typically work during the day and have free time for leisure activities in the evening. The current location closes at 4:00, so there’s that.

Just like a barbarian swinging his battleaxe with a buff of Bardic Inspiration, there is hope.

Soon, Cape Cod Coffee will move to its new, bigger location across the street from the current spot in Mashpee Commons, and we'll be moving with them. The new place will have a full menu, beer, lots of seats and evening hours. When that happens we can have an RPG night, no problem. That’s great, but what about now?

Until then, we’ll offer one-offs at the current location on Saturdays. Bring your own adventure, or I can even DM a one-shot. We can use Meetup to coordinate the who’s, what’s and how’s. I can provide graph paper for maps and minis. You provide the fun.

It’s not perfect I know, but it’s something to tide us over until we're across the street. Let me know if you’re interested, either here in the comments or on Meetup.

Game day meetup for June 15

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Last weekend at our weekly game day meetup in Mashpee Commons featured a theme: The Lonely Games Club.

Let me explain.

We all have those titles on our game shelves that never get played. Perhaps life got in the way, you couldn’t find the right group or if you’re like me, you buy games more quickly than you can play them. Last week I looked at my game shelf and said, “That’s it. We’re playing some of these games.” I tossed Lewis & Clark, Elfenland and Legendary into the trunk and headed for Mashpee Commons.

I’m glad to report that we got Lewis & Clark (L&C) to the table. As the name suggests, it’s about leading an expedition across the North American continent in the name of exploration and expansion. L&C is a resource management game that has you gathering resources to convert into items you need, like canoes and horses, as well as to hire new people into your expedition. Each new traveler brings unique abilities that let you move more quickly, navigate difficult terrain or convert primary resources into the more effective secondary resources efficiently.

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My favorite mechanic if the game is that you power the cards in your hand with…the cards in your hand. Thus, the dilemma becomes, which card effects do I want to use this round, and which will I “sacrifice” to power those abilities? Additionally, hiring people into your expedition lets you build your deck and plan for future rounds.

While the game was fun, there are some off-putting aspects, like the fact that the “Indian” tokens are referred to as “stock” and, honestly, once in the village, you’re essentially trading them for goods. The game says using their labor, but that’s not how it feels here in 2019.

Once you get past the blatant colonialism (if you can get past it), Lewis & Clark is a solid game, with aspects of worker placement, drafting and resource management.

What game(s) have you been itching to play? Dust it off, toss it in the car and meet us at Mashpee Commons this weekend. We’ll gladly give it a shot.

Tsuro is a perfect family board game

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Many families with school-age children are enjoying spring break this week. With the kids at home it’s a perfect time to break out a board game. There are, of course, thousands of terrific games you can choose from, and today we’re recommending Tsuro from Calliope Games.

Dragons that look like decorative soap! Curving, unpredictable roads! Sending your friends and family to their doom! Did I mention the soap? Tsuro: The Game of the Path from Calliope Games (about $30; a little cheaper on Amazon) has all the ingredients of a perfect family game. It’s easy to learn, appeals to all ages and  offers great replay-ability. Calliope suggests it’s for 2–8 players, aged 8 years and up, and takes about 20 minutes to play. In my experience, it’s more fun with a larger group, as the twists and turns get really crazy, though three players will still have fun.

Game Overview

Tsuro has a fun Asian theme. You must guide a dragon along the unpredictable path of knowledge, which you create step-by-step as you play. Meanwhile, other dragons are forging their own path, and if two should collide, both are destroyed. The path itself can be confusing, and a mislead dragon will fall off completely, never to be seen again. There’s room for strategy and luck in a game of Tsuro, which makes it a good choice for a variety of players. For example, kids and casual gamers will enjoy the simplicity, while it serves as a good transition game for hard core gamers who are between sessions or waiting for something more complex to be set up.

Components

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The theme is set as soon as you open the box. A thin sheet of what looks like rice paper covers the instructions and features the game’s title, a thin “painting” of bamboo and the phrase:

“Build your path through discovery and chance. Quiet your mind. Your journey begins here.”

The rules are printed on a nice trifold document of dark burgundy with silhouetted bamboo and Asian characters. Inside, game play is clearly explained, though the print is really tiny. A smaller, separate pamphlet explains the rules in Spanish, Portuguese, Italian, Dutch, German and French. The board features a bold phoenix with looping feathers, and clearly indicates where the cards are to be placed. There are 35 tile cards and one dragon card. The tile cards feature a bit of the path on one side and art that resembles the rice paper on the back. The dragon card is bright orange, as opposed to the white tile cards, and features “Tsuro” on the back and a snarling dragon on the front. Finally, there are eight dragon tokens which, as I said, resemble decorative soaps. Each is a unique color with a dragon stamped on one side. But honestly, they’ll always remind me of a box labeled “Avon” in my grandmother’s bathroom. My kids and I will always call them “the soaps.” Everything is well made and the soaps are quite scratch resistant. My kids are hard on game pieces, and Tsuro still looks good after many family game nights.

Playing Tsuro: The Game of the Path

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Setup 

To get started, the board is laid out and each player chooses a soap – sorry, “dragon” – and the dragon tile is set aside. Next, everyone is delt three tile cards, face down. The remaining tile cards become the draw pile. Finally, the oldest player goes first. At home, that’s yours truly. Lucky me. 

Turn sequence 

The first player places his dragon on a marker on the outer edge of the board, then the other players do, moving clockwise from the start player. Then everyone starts taking turns. A turn has three parts:

  1. Play a path tile

  2. Move your dragon

  3. Draw a tile

Each tile features two parallel roads, moving from one edge to the other. These line up with indicators that are all around the perimeter of the board. On her turn, a player places a tile, chooses one of the roads and moves her dragon along it until the end of the tile is reached. She then draws a card. Then the next player goes and the steps are repeated. When the game comes back to the start player, she places a tile that lines up with the first tile she put down. Her dragon then moves along the now-extended road. The object is to keep your dragon moving along the road for as long as possible. If its road leads into another dragon or off the board, that player is out. The challenge is to extend your road as long as possible, while trying to direct your dragon away from the others and the edge of the board. Now you see why a larger group makes game play even crazier.

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Now a word about the dragon tile. If you play long enough, the draw pile will get low and each player will have fewer than three cards in his hand. At this point, everyone draws a new tile on each turn. When you reach a point there are no tiles for a player to draw, that player receives the dragon tile. He holds on to the dragon tile until more cards become available to the draw pile (your hand returns to the draw pile once you’ve been eliminated). Then, the person with the dragon tile is the first to draw a new card, regardless of whose turn it is. The dragon tile then moves to the next person.

The Tsuro Experience

This game is just plain fun. I enjoy pushing my luck in trying to extend my road, avoiding the competitors while trying to force themselves either off the board or into each other. There’s lots of “Wait, hold on, ummmm..” while people mentally twist and turn tiles, trying to predict the best path. You’ll have a few laughs along the way, too. Since the tiles are shuffled, you’ll create a different path every time.

Conclusion

A couple of caveats. There is a good amount of luck involved. If you draw three tiles that don’t help, well, that’s just tough. A lot of people dislike games with luck as a core mechanic, so keep that in mind. Also, its simplicity might turn some people off. Your turn consists of placing a tile and moving your token a few inches. Those who typically play something more involved will be left wanting. Finally, there is player elimination. If you go out early, you’re sitting there, watching everyone else have fun. Still, Tsuro is a great choice. Break it out with the kids, your family or group of casual gamers.

Pros

  • Super simple to learn

  • Attractive components support the theme

  • Appealing to many ages

  • High replay-ability

Cons

  • The emphasis on luck will turn some players off

  • Can feel a little too simple to more advanced gamers

Now get to it. The soaps are depending on you.

Unboxing: Stranger Things Dungeons and Dragons set

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The D&D “red box” has gotten stranger.

Long-time Dungeons and Dragons fans remember the starter set released by TSR in 1983, which shipped in the now iconic “red box,” featuring cover art by Larry Elmore. Today, Wizards of the Coast has teamed up with the gang behind Netflix’s mega hit Stranger Things to release the Stranger Things D&D Starter Set which ships in, you guessed it, a glorious red box.

The set features everything you need to play Dungeons and Dragons:

  1. Rule book.

  2. An adventure “written” by Mike himself, featuring a monster of Mike’s own creation (don’t worry, we won’t spoil it).

  3. A set of dice.

  4. Two Demogorgon minis, one painted and one not.

You also get five character sheets featuring third-level characters that are ready to play, including a half-elf wizard, a hill dwarf bard and a human paladin. What I really like about the character sheets is they tell you what each character can expect to receive at 4th and 5th level. So you can keep playing them as long as you like.

It’s a solid kit and fans of the show will really enjoy playing Mike’s adventure. It’s really meant for players new to the game, but veterans will get a kick out of it too, provided that they enjoy the show. You can pick it up at a game store near you, or online. Check out our unboxing gallery below.

Eager to play? We have D&D Clubs for kids that meet weekly: one co-ed and a D&D Club for Girls. Additionally, if you’re looking for a place to meetup with your adults and play — or you want us to expertly run a terrifically fun one-night adventure for you and your friends or coworkers at your home our business (D&D is a FANTASTIC team-building activity) let us know. We can being the Demogorgon — or the upside-down — to you.

New board game arrivals

We’re always looking for new and interesting games to add to our collection. Here are a few we’ve added recently, with a little something for everyone.

Monopoly Cheater’s Edition

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Oh, Monopoly. The game designed to be more of a lesson than a game. Did you know that Monopoly was created by an American anti-monopolist called Lizzie Magie, who hoped her invention would explain the single tax theory of Henry George?

Are you excited to play yet?

Here’s what I remember of playing Monopoly as a kid: cheating. It was the only way to make it fun. The folks at Hasbro have now embraced the practice with Monopoly Cheater’s Edition. It plays much like typical Monopoly, with the addition of cheat cards. Several are placed on the board at the start, each listing a way to cheat, like taking money from the bank, stealing someone else’s property, lying about what that Community Chest card said, and so on. Anyone can cheat at any time, if they get away with it, the get the reward on the back of the cheat card. Get caught, and it’s off to jail with you…complete with handcuff! It takes what is typically a slog of a game and makes it fun. Plus, additional rules change things so that the game lasts about 60 minutes.

Root

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Root is an adventure and war game in which two to four players battle for control of a sprawling wilderness. Each faction of cute animals has its own agenda and game play style, which creates lots of opportunity for fun interaction between players.

The Marquise de Cat, for example, starts off controlling pretty much everything, and they aim to develop the forest with industry and buildings. Meanwhile the birds (deposed rulers of the forest) are on the march to take back what they believe is theirs while The Woodland Alliance work to rally the people against the mustering armies, biding their time in secret until a full-blown rebellion is incited.

If that’s not enough, the artwork is SO CUTE YOU MIGHT DIE. It so fun to get lost in your faction’s M.O. that the game becomes a much deeper experience than you’re expecting.

This Game Goes to Eleven

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This simple, press-your-luck card game is inspired Nigel’s amp which was, of course, one louder. It’s a race to have cards that total exactly eleven, so you can hand them off. Go over eleven and be forced to take the entire pile. Be the first to get rid of all of your cards.

You can play any or all of these games with us as we pop up across Cape Cod:

Stay on top of where we’ll be next by joining our Meetup group. See you soon.

What games are on your phone?

It’s true that we love tabletop games. Our whole business is about bringing people to the table to play and have fun. Does that mean we never play mobile video games? Of course not.

The list is pretty short, but we do have a few games on our iPhones. Here are the games that the board game guys keep on their phones.

Carcassonne

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For my money, this is hands-down the best example of a tabletop game on a mobile device. It looks, feels and plays just like its analog counterpart. The art is gorgeous and the soundtrack is thoroughly catchy. You can play with a random stranger via the Internet, with an AI opponent or, if you and a partner have devices on the same Wi-Fi network, play together.

Bored with the base game? Several expansions available via in-app purchase, specifically:

  • Two Rivers

  • Abbot

  • Abbot, River and German Cathedrals

  • River

  • Inns and Cathedrals

…and more. It’s very nice to have such a well-done iteration of this modern classic in your pocket.

Lost Cities

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Brace yourself: the second game on my list is yet another mobile translation of a tabletop title. The idea is to stack cards in numerical order, gathering points while your opponent competes to do the same. Think of it as "two player Solitaire with an extra portion of suspense". It’s a perfect pick-up-and-play title, and much like Carcassonne, you can play against friends, strangers or AI opponents.

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This light strategy game is simple enough to learn within a few seconds, and challenging enough to keep yo coming back for more. You’re presented with a 7x7 grid of floating “blocks” of various colors. The objective is to eliminate blocks by tapping them away, while simultaneously scoring sets. Five red, four black, etc. Of course, your opponent is trying to do the same. Will you gather the blocks you need, or accidentally present the other player with exactly the opportunity they need? It’s a lot of fun and beautiful to boot.

Kingdom Rush

Oh, I love a good tower defense game and this is far and away my favorite. Each level presents you with new enemies to prevent from traveling from Point A to Point B via various buildings, soldiers and weapons. The look is cartoony and lovely, with a delightfully tongue-in-cheek theme that as just the right amount of self-aware goofiness.

So there you have four mobile games that the board game guys love. Of course, if you ever want to play the analog versions Carcassonne or Lost Cities in person, you can easily join us and do so. Game on, gamers.

This week's featured game: Dragoon

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Dragoon. Verb. To coerce (someone) into doing something: she had been dragooned into helping with the housework.

Or, in the case of Dragoon from Lay Waste Games: “The villagers and been dragooned into paying tribute to the huge dragon, lest their village be reduced to a smoking crater.”

Dragoon is a light strategy game for 2-4 players in which vengeful, feuding dragons threaten each other as well as the populations of the growing villages and cities on their shared, tiny island. As players it’s your job to horde the most gold (dragons love gold) anyway you can get it: stealing it from other dragons in combat, robbing their caves or demanding it from terrified villagers.

There’s also a thief about, stealing gold for himself. If you’re lucky enough to catch him, you can shake him down for a bit of his stash.

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Dragoon is played in rounds, and each round has three phases: populate, actions and tribute. In the populate phase, players roll dice to see where new villages or cities appear on the map. During the actions phase, dragons spend their three actions to do things like move, claim a village or city as their own, fight or raze villages to the ground. Finally, during the tribute phase, the terrified humans who are still alive try to appease their winged overloads with offerings of gold. Play continues like this until one dragon has amassed 50 pieces of shiny gold.

The game is fast-paced, fun and so pretty. Look at those metal pieces! Metal dragons, metal dragon caves, metal dice, metal scoring markers. It all happens on an attractive, hand-drawn map that folds up nicely when play is finished.

We’ll be teaching Dragoon this Saturday and Sunday at Cape Cod Coffee in Mashpee Commons (map) from 12:00 PM - 4:00 PM. Come down and give it a try. Our game days are just $5 per person for four hours of gaming.

See you soon. There are villages to raze!

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D&D Club for Girls

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Tabletop gaming is a hobby traditionally monopolized by men and boys. Our D&D Club for Girls provides a supportive, fun environment for girls ages 10 and up who are ready to pick up the dice and make way for adventure.

Roleplaying Games (RPGs) like Dungeons and Dragons are narrative game systems that encourage cooperation, decision-making and creative thinking. RPG players are immersed in a shared story-telling experience as they work together to overcome obstacles. This program will focus on introducing players to the core concepts of Dungeons and Dragons.

During our five-week session, girls will:

  • Create a custom character and a custom character sheet

  • Receive their own mini figure, representing their character

  • Receive a full set of seven RPG dice in a drawstring dice bag

  • Receive a copy of the basic rules of D&D

Experience screen-free fun while practicing teamwork, cooperation, critical thinking skills and playing lots of Dungeons and Dragons!

Where: Cape Cod Coffee, Mashpee Commons (48 Market Street)

When: Saturdays, March 9 - April 6, 2:00 PM - 3:30 PM

Cost: $150 for five weeks ($35 drop-in)

Meet the developer: Peter Olotka

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Our very first “Meet the Developer” event is with Peter Olotka, co-developer of Cosmic Encounter, Dune , and more. Peter will be on hand at Cape Cod Coffee, Mashpee Commons on Saturday, March 9 from 12:00 PM - 4:00 PM to say hi, play games and hang out. Always wanted to play Cosmic Encounter? Here’s your chance to do so one one of the game’s designers!

Cosmic Encounter a science fiction game in which each player represents a different alien race. Each race wants to expand in five worlds outside their home system. To so so, they make challenges against other players and enlist the aid of interested parties. Alien powers, which are unique to each race, give players ways to bend or outright break some rule in the game.

Here’s a great opportunity to talk games, game design and play with an accomplished designer. We’ll see you on the 9th at 12:00 PM.

RPG club for adults

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The problem: You and your friends want to play RPGs together, but struggle to find a reliable location. People cancel, availability of each others’ homes changes and so on. It can be frustrating.

The solution: Reboot Game Lab. We provide the beautiful, clean, well-lit cafe as a reliable location for your RPG night. Dungeons and Dragons, Star Wars, Pathfinder, Fiasco, Gloomhaven…whatever. Gather your party and get ready to play.

Play begins every Saturday at 12:00 pm and ends around 4:00 pm. Late arrivals and early exits should try to notify their DM in advance. The average table takes 5-6 players, so be sure to show up on time! There is a $10 door charge for all players. You can also purchase our discounted $80 Encounters Pass which covers TEN entries. And as always, DMs (and GMs) play free!

Upcoming Occurrences:

  • Saturday, March 9, 2019 at 12:00 PM - 4:00 PM

  • Saturday, March 16, 2019 at 12:00 PM - 4:00 PM

  • Saturday, March 23, 2019 at 12:00 PM - 4:00 PM

  • Saturday, March 30, 2019 at 12:00 PM - 4:00 PM

  • Saturday, April 6, 2019 at 12:00 PM - 4:00 PM

  • Saturday, April 13, 2019 at 12:00 PM - 4:00 PM

  • Saturday, April 20, 2019 at 12:00 PM - 4:00 PM

Register now and start playing!