Game day meetup for June 15

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Last weekend at our weekly game day meetup in Mashpee Commons featured a theme: The Lonely Games Club.

Let me explain.

We all have those titles on our game shelves that never get played. Perhaps life got in the way, you couldn’t find the right group or if you’re like me, you buy games more quickly than you can play them. Last week I looked at my game shelf and said, “That’s it. We’re playing some of these games.” I tossed Lewis & Clark, Elfenland and Legendary into the trunk and headed for Mashpee Commons.

I’m glad to report that we got Lewis & Clark (L&C) to the table. As the name suggests, it’s about leading an expedition across the North American continent in the name of exploration and expansion. L&C is a resource management game that has you gathering resources to convert into items you need, like canoes and horses, as well as to hire new people into your expedition. Each new traveler brings unique abilities that let you move more quickly, navigate difficult terrain or convert primary resources into the more effective secondary resources efficiently.

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My favorite mechanic if the game is that you power the cards in your hand with…the cards in your hand. Thus, the dilemma becomes, which card effects do I want to use this round, and which will I “sacrifice” to power those abilities? Additionally, hiring people into your expedition lets you build your deck and plan for future rounds.

While the game was fun, there are some off-putting aspects, like the fact that the “Indian” tokens are referred to as “stock” and, honestly, once in the village, you’re essentially trading them for goods. The game says using their labor, but that’s not how it feels here in 2019.

Once you get past the blatant colonialism (if you can get past it), Lewis & Clark is a solid game, with aspects of worker placement, drafting and resource management.

What game(s) have you been itching to play? Dust it off, toss it in the car and meet us at Mashpee Commons this weekend. We’ll gladly give it a shot.

Tsuro is a perfect family board game

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Many families with school-age children are enjoying spring break this week. With the kids at home it’s a perfect time to break out a board game. There are, of course, thousands of terrific games you can choose from, and today we’re recommending Tsuro from Calliope Games.

Dragons that look like decorative soap! Curving, unpredictable roads! Sending your friends and family to their doom! Did I mention the soap? Tsuro: The Game of the Path from Calliope Games (about $30; a little cheaper on Amazon) has all the ingredients of a perfect family game. It’s easy to learn, appeals to all ages and  offers great replay-ability. Calliope suggests it’s for 2–8 players, aged 8 years and up, and takes about 20 minutes to play. In my experience, it’s more fun with a larger group, as the twists and turns get really crazy, though three players will still have fun.

Game Overview

Tsuro has a fun Asian theme. You must guide a dragon along the unpredictable path of knowledge, which you create step-by-step as you play. Meanwhile, other dragons are forging their own path, and if two should collide, both are destroyed. The path itself can be confusing, and a mislead dragon will fall off completely, never to be seen again. There’s room for strategy and luck in a game of Tsuro, which makes it a good choice for a variety of players. For example, kids and casual gamers will enjoy the simplicity, while it serves as a good transition game for hard core gamers who are between sessions or waiting for something more complex to be set up.

Components

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The theme is set as soon as you open the box. A thin sheet of what looks like rice paper covers the instructions and features the game’s title, a thin “painting” of bamboo and the phrase:

“Build your path through discovery and chance. Quiet your mind. Your journey begins here.”

The rules are printed on a nice trifold document of dark burgundy with silhouetted bamboo and Asian characters. Inside, game play is clearly explained, though the print is really tiny. A smaller, separate pamphlet explains the rules in Spanish, Portuguese, Italian, Dutch, German and French. The board features a bold phoenix with looping feathers, and clearly indicates where the cards are to be placed. There are 35 tile cards and one dragon card. The tile cards feature a bit of the path on one side and art that resembles the rice paper on the back. The dragon card is bright orange, as opposed to the white tile cards, and features “Tsuro” on the back and a snarling dragon on the front. Finally, there are eight dragon tokens which, as I said, resemble decorative soaps. Each is a unique color with a dragon stamped on one side. But honestly, they’ll always remind me of a box labeled “Avon” in my grandmother’s bathroom. My kids and I will always call them “the soaps.” Everything is well made and the soaps are quite scratch resistant. My kids are hard on game pieces, and Tsuro still looks good after many family game nights.

Playing Tsuro: The Game of the Path

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Setup 

To get started, the board is laid out and each player chooses a soap – sorry, “dragon” – and the dragon tile is set aside. Next, everyone is delt three tile cards, face down. The remaining tile cards become the draw pile. Finally, the oldest player goes first. At home, that’s yours truly. Lucky me. 

Turn sequence 

The first player places his dragon on a marker on the outer edge of the board, then the other players do, moving clockwise from the start player. Then everyone starts taking turns. A turn has three parts:

  1. Play a path tile

  2. Move your dragon

  3. Draw a tile

Each tile features two parallel roads, moving from one edge to the other. These line up with indicators that are all around the perimeter of the board. On her turn, a player places a tile, chooses one of the roads and moves her dragon along it until the end of the tile is reached. She then draws a card. Then the next player goes and the steps are repeated. When the game comes back to the start player, she places a tile that lines up with the first tile she put down. Her dragon then moves along the now-extended road. The object is to keep your dragon moving along the road for as long as possible. If its road leads into another dragon or off the board, that player is out. The challenge is to extend your road as long as possible, while trying to direct your dragon away from the others and the edge of the board. Now you see why a larger group makes game play even crazier.

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Now a word about the dragon tile. If you play long enough, the draw pile will get low and each player will have fewer than three cards in his hand. At this point, everyone draws a new tile on each turn. When you reach a point there are no tiles for a player to draw, that player receives the dragon tile. He holds on to the dragon tile until more cards become available to the draw pile (your hand returns to the draw pile once you’ve been eliminated). Then, the person with the dragon tile is the first to draw a new card, regardless of whose turn it is. The dragon tile then moves to the next person.

The Tsuro Experience

This game is just plain fun. I enjoy pushing my luck in trying to extend my road, avoiding the competitors while trying to force themselves either off the board or into each other. There’s lots of “Wait, hold on, ummmm..” while people mentally twist and turn tiles, trying to predict the best path. You’ll have a few laughs along the way, too. Since the tiles are shuffled, you’ll create a different path every time.

Conclusion

A couple of caveats. There is a good amount of luck involved. If you draw three tiles that don’t help, well, that’s just tough. A lot of people dislike games with luck as a core mechanic, so keep that in mind. Also, its simplicity might turn some people off. Your turn consists of placing a tile and moving your token a few inches. Those who typically play something more involved will be left wanting. Finally, there is player elimination. If you go out early, you’re sitting there, watching everyone else have fun. Still, Tsuro is a great choice. Break it out with the kids, your family or group of casual gamers.

Pros

  • Super simple to learn

  • Attractive components support the theme

  • Appealing to many ages

  • High replay-ability

Cons

  • The emphasis on luck will turn some players off

  • Can feel a little too simple to more advanced gamers

Now get to it. The soaps are depending on you.

Unboxing: Stranger Things Dungeons and Dragons set

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The D&D “red box” has gotten stranger.

Long-time Dungeons and Dragons fans remember the starter set released by TSR in 1983, which shipped in the now iconic “red box,” featuring cover art by Larry Elmore. Today, Wizards of the Coast has teamed up with the gang behind Netflix’s mega hit Stranger Things to release the Stranger Things D&D Starter Set which ships in, you guessed it, a glorious red box.

The set features everything you need to play Dungeons and Dragons:

  1. Rule book.

  2. An adventure “written” by Mike himself, featuring a monster of Mike’s own creation (don’t worry, we won’t spoil it).

  3. A set of dice.

  4. Two Demogorgon minis, one painted and one not.

You also get five character sheets featuring third-level characters that are ready to play, including a half-elf wizard, a hill dwarf bard and a human paladin. What I really like about the character sheets is they tell you what each character can expect to receive at 4th and 5th level. So you can keep playing them as long as you like.

It’s a solid kit and fans of the show will really enjoy playing Mike’s adventure. It’s really meant for players new to the game, but veterans will get a kick out of it too, provided that they enjoy the show. You can pick it up at a game store near you, or online. Check out our unboxing gallery below.

Eager to play? We have D&D Clubs for kids that meet weekly: one co-ed and a D&D Club for Girls. Additionally, if you’re looking for a place to meetup with your adults and play — or you want us to expertly run a terrifically fun one-night adventure for you and your friends or coworkers at your home our business (D&D is a FANTASTIC team-building activity) let us know. We can being the Demogorgon — or the upside-down — to you.

New board game arrivals

We’re always looking for new and interesting games to add to our collection. Here are a few we’ve added recently, with a little something for everyone.

Monopoly Cheater’s Edition

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Oh, Monopoly. The game designed to be more of a lesson than a game. Did you know that Monopoly was created by an American anti-monopolist called Lizzie Magie, who hoped her invention would explain the single tax theory of Henry George?

Are you excited to play yet?

Here’s what I remember of playing Monopoly as a kid: cheating. It was the only way to make it fun. The folks at Hasbro have now embraced the practice with Monopoly Cheater’s Edition. It plays much like typical Monopoly, with the addition of cheat cards. Several are placed on the board at the start, each listing a way to cheat, like taking money from the bank, stealing someone else’s property, lying about what that Community Chest card said, and so on. Anyone can cheat at any time, if they get away with it, the get the reward on the back of the cheat card. Get caught, and it’s off to jail with you…complete with handcuff! It takes what is typically a slog of a game and makes it fun. Plus, additional rules change things so that the game lasts about 60 minutes.

Root

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Root is an adventure and war game in which two to four players battle for control of a sprawling wilderness. Each faction of cute animals has its own agenda and game play style, which creates lots of opportunity for fun interaction between players.

The Marquise de Cat, for example, starts off controlling pretty much everything, and they aim to develop the forest with industry and buildings. Meanwhile the birds (deposed rulers of the forest) are on the march to take back what they believe is theirs while The Woodland Alliance work to rally the people against the mustering armies, biding their time in secret until a full-blown rebellion is incited.

If that’s not enough, the artwork is SO CUTE YOU MIGHT DIE. It so fun to get lost in your faction’s M.O. that the game becomes a much deeper experience than you’re expecting.

This Game Goes to Eleven

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This simple, press-your-luck card game is inspired Nigel’s amp which was, of course, one louder. It’s a race to have cards that total exactly eleven, so you can hand them off. Go over eleven and be forced to take the entire pile. Be the first to get rid of all of your cards.

You can play any or all of these games with us as we pop up across Cape Cod:

Stay on top of where we’ll be next by joining our Meetup group. See you soon.

What games are on your phone?

It’s true that we love tabletop games. Our whole business is about bringing people to the table to play and have fun. Does that mean we never play mobile video games? Of course not.

The list is pretty short, but we do have a few games on our iPhones. Here are the games that the board game guys keep on their phones.

Carcassonne

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For my money, this is hands-down the best example of a tabletop game on a mobile device. It looks, feels and plays just like its analog counterpart. The art is gorgeous and the soundtrack is thoroughly catchy. You can play with a random stranger via the Internet, with an AI opponent or, if you and a partner have devices on the same Wi-Fi network, play together.

Bored with the base game? Several expansions available via in-app purchase, specifically:

  • Two Rivers

  • Abbot

  • Abbot, River and German Cathedrals

  • River

  • Inns and Cathedrals

…and more. It’s very nice to have such a well-done iteration of this modern classic in your pocket.

Lost Cities

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Brace yourself: the second game on my list is yet another mobile translation of a tabletop title. The idea is to stack cards in numerical order, gathering points while your opponent competes to do the same. Think of it as "two player Solitaire with an extra portion of suspense". It’s a perfect pick-up-and-play title, and much like Carcassonne, you can play against friends, strangers or AI opponents.

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This light strategy game is simple enough to learn within a few seconds, and challenging enough to keep yo coming back for more. You’re presented with a 7x7 grid of floating “blocks” of various colors. The objective is to eliminate blocks by tapping them away, while simultaneously scoring sets. Five red, four black, etc. Of course, your opponent is trying to do the same. Will you gather the blocks you need, or accidentally present the other player with exactly the opportunity they need? It’s a lot of fun and beautiful to boot.

Kingdom Rush

Oh, I love a good tower defense game and this is far and away my favorite. Each level presents you with new enemies to prevent from traveling from Point A to Point B via various buildings, soldiers and weapons. The look is cartoony and lovely, with a delightfully tongue-in-cheek theme that as just the right amount of self-aware goofiness.

So there you have four mobile games that the board game guys love. Of course, if you ever want to play the analog versions Carcassonne or Lost Cities in person, you can easily join us and do so. Game on, gamers.

This week's featured game: Dragoon

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Dragoon. Verb. To coerce (someone) into doing something: she had been dragooned into helping with the housework.

Or, in the case of Dragoon from Lay Waste Games: “The villagers and been dragooned into paying tribute to the huge dragon, lest their village be reduced to a smoking crater.”

Dragoon is a light strategy game for 2-4 players in which vengeful, feuding dragons threaten each other as well as the populations of the growing villages and cities on their shared, tiny island. As players it’s your job to horde the most gold (dragons love gold) anyway you can get it: stealing it from other dragons in combat, robbing their caves or demanding it from terrified villagers.

There’s also a thief about, stealing gold for himself. If you’re lucky enough to catch him, you can shake him down for a bit of his stash.

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Dragoon is played in rounds, and each round has three phases: populate, actions and tribute. In the populate phase, players roll dice to see where new villages or cities appear on the map. During the actions phase, dragons spend their three actions to do things like move, claim a village or city as their own, fight or raze villages to the ground. Finally, during the tribute phase, the terrified humans who are still alive try to appease their winged overloads with offerings of gold. Play continues like this until one dragon has amassed 50 pieces of shiny gold.

The game is fast-paced, fun and so pretty. Look at those metal pieces! Metal dragons, metal dragon caves, metal dice, metal scoring markers. It all happens on an attractive, hand-drawn map that folds up nicely when play is finished.

We’ll be teaching Dragoon this Saturday and Sunday at Cape Cod Coffee in Mashpee Commons (map) from 12:00 PM - 4:00 PM. Come down and give it a try. Our game days are just $5 per person for four hours of gaming.

See you soon. There are villages to raze!

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D&D Club for Girls

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Tabletop gaming is a hobby traditionally monopolized by men and boys. Our D&D Club for Girls provides a supportive, fun environment for girls ages 10 and up who are ready to pick up the dice and make way for adventure.

Roleplaying Games (RPGs) like Dungeons and Dragons are narrative game systems that encourage cooperation, decision-making and creative thinking. RPG players are immersed in a shared story-telling experience as they work together to overcome obstacles. This program will focus on introducing players to the core concepts of Dungeons and Dragons.

During our five-week session, girls will:

  • Create a custom character and a custom character sheet

  • Receive their own mini figure, representing their character

  • Receive a full set of seven RPG dice in a drawstring dice bag

  • Receive a copy of the basic rules of D&D

Experience screen-free fun while practicing teamwork, cooperation, critical thinking skills and playing lots of Dungeons and Dragons!

Where: Cape Cod Coffee, Mashpee Commons (48 Market Street)

When: Saturdays, March 9 - April 6, 2:00 PM - 3:30 PM

Cost: $150 for five weeks ($35 drop-in)

Meet the developer: Peter Olotka

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Our very first “Meet the Developer” event is with Peter Olotka, co-developer of Cosmic Encounter, Dune , and more. Peter will be on hand at Cape Cod Coffee, Mashpee Commons on Saturday, March 9 from 12:00 PM - 4:00 PM to say hi, play games and hang out. Always wanted to play Cosmic Encounter? Here’s your chance to do so one one of the game’s designers!

Cosmic Encounter a science fiction game in which each player represents a different alien race. Each race wants to expand in five worlds outside their home system. To so so, they make challenges against other players and enlist the aid of interested parties. Alien powers, which are unique to each race, give players ways to bend or outright break some rule in the game.

Here’s a great opportunity to talk games, game design and play with an accomplished designer. We’ll see you on the 9th at 12:00 PM.

RPG club for adults

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The problem: You and your friends want to play RPGs together, but struggle to find a reliable location. People cancel, availability of each others’ homes changes and so on. It can be frustrating.

The solution: Reboot Game Lab. We provide the beautiful, clean, well-lit cafe as a reliable location for your RPG night. Dungeons and Dragons, Star Wars, Pathfinder, Fiasco, Gloomhaven…whatever. Gather your party and get ready to play.

Play begins every Saturday at 12:00 pm and ends around 4:00 pm. Late arrivals and early exits should try to notify their DM in advance. The average table takes 5-6 players, so be sure to show up on time! There is a $10 door charge for all players. You can also purchase our discounted $80 Encounters Pass which covers TEN entries. And as always, DMs (and GMs) play free!

Upcoming Occurrences:

  • Saturday, March 9, 2019 at 12:00 PM - 4:00 PM

  • Saturday, March 16, 2019 at 12:00 PM - 4:00 PM

  • Saturday, March 23, 2019 at 12:00 PM - 4:00 PM

  • Saturday, March 30, 2019 at 12:00 PM - 4:00 PM

  • Saturday, April 6, 2019 at 12:00 PM - 4:00 PM

  • Saturday, April 13, 2019 at 12:00 PM - 4:00 PM

  • Saturday, April 20, 2019 at 12:00 PM - 4:00 PM

Register now and start playing!

Gaming benefit for Calmer Choice

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Calmer Choice is a pioneer in secular mindfulness across eight school districts on Cape Cod, bringing positive change to nearly 21,000 students since its inception in 2010. Now, we’re thrilled to offer a family fund raiser to help them reach their goal of serving more than 26,000 students by the end of the 2018-2019 school year.

Join us on Wednesday, February 27th at The Daily Brew Coffee House (map) , starting at 6:30 PM. There will be games (of course), snacks and delicious coffee (naturally) and because no RGL fund raiser would be complete without it, our third…

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Hungry Hungry Hippos tournament! Assemble your team of two to compete to have your name inscribed on the Reboot Game Lab Hippo Trophy! Here’s how this works:

  • Assemble your team of two

  • Compete in bracket-style elimination against other teams

  • When it comes down to two, we have a head-to-head playoff and crown the Hippo Champions!

  • The winners get their names added to the trophy via permanent engraving, and may take selfies to share. Hippo bragging rights are on the line!

It’s a five-dollar buy-in to participate and of course all proceeds go to Calmer Choice and the Cape Cod students who benefit from their fantastic services.

Of course, Will and Dave will be on hand with piles of games for all ages to enjoy. Register for this free event below, and join us in a night of fun, laughter and a great cause.

Announcing board game “speed dating!”

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Meeting someone special can be agonizing. Board games are always awesome. What happens if you combine looking for someone with playing board games?

That’s exactly what we’re doing. Here’s how it works.

Imagine this: you’re in the beautiful lounge at The West End in Hyannis on Thursday, February 14. Game Gurus walk you through several simple, fun games, including classics you know and some new ones you might not. You play each with different people, getting a chance to meet fun singles, all the while enjoying adult beverages and delicious snacks.

At the end of the night, you write down the name of who you’d like to get to know better as a friend, and who might be a little more than that, on a card and hand it to the Game Gurus. If there are any matches in either column, the Gurus will make sure you get each others’ emails so you can coordinate a time to hang out.

You know that awkward silence that always happens when you’re meeting new people and no one knows what to say? Just concentrate on the game. Awkward silences, eliminated!

  • Best case scenario: You find the love of your life, discover new board games and meet lots of cool people.

  • Bad case scenario: Only one of the three above.

  • Worst case scenario: At least there’s games.

Ready to sign up? Click the button below. The deets:

  • The West End, Hyannis (map)

  • February 14, starting at 6:00 PM.

  • $10 at the door.

Introducing Encounters: Dungeons and Dragons for adults

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For the past 12 weeks, we’ve been running Dungeons and Dragons clubs for kids. It’s been a great time, and now we’re ready to give adults a space to play a little D&D.

Introducing Encounters, our D&D group for adults. Here’s how it works.

Encounters is our weekly, casual format for new and experienced players of 5th edition Dungeons & Dragons. We have numerous campaigns to choose from, or you can bring your own. Players with little to no experience with role-playing games are welcome, as are those returning after a long absence and veteran players. Encounters is open to adults 18+, and games are run by volunteer DMs, who play free!

Play begins every Saturday at 12:00 PM and ends around 4:00 pm. Late arrivals and early exits should try to notify their DM in advance. The average table takes 5-6 players, so be sure to show up on time! There is a $10 door charge for all players. You can also purchase our discounted $80 Encounters Pass which covers TEN entries. And as always, DMs play free!

Upcoming Occurrences:

  • Saturday, March 2, 2019 at 12:00 PM - 4:00 PM

  • Saturday, March 9, 2019 at 12:00 PM - 4:00 PM

  • Saturday, March 16, 2019 at 12:00 PM - 4:00 PM

  • Saturday, March 23, 2019 at 12:00 PM - 4:00 PM

  • Saturday, March 30, 2019 at 12:00 PM - 4:00 PM

  • Saturday, April 6, 2019 at 12:00 PM - 4:00 PM

  • Saturday, April 13, 2019 at 12:00 PM - 4:00 PM

  • Saturday, April 20, 2019 at 12:00 PM - 4:00 PM

Now you can play D&D with friends in a cozy, warm cafe in Mashpee Commons, grab a coffee and a snack, roll some dice and have a great time. Details here.

What is a "breadstick game?"

Anyone who’s ever eaten at an Olive Garden has had those warm, lovely bread sticks. No, they aren’t what you came for (Ok well they probably aren’t what you came for), despite their garlicky goodness. The breadsticks are meant to give you something to nibble on while you wait for your entree to arrive, and to get you in the mood to enjoy dinner.

Breadstick games work the same way. When sitting down to an afternoon or evening of board games, be it at your local board game cafe or at home, a few quick, simple games can get you in the mood to hunker down with a more substantial title. In this post, we’ll describe a few or our favorite breadstick games.

Kulami

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Kulami is an abstract strategy game for two players, who must arrange marbles on a randomly-generated board of wooden tiles. A player may claim a tile — and its points — by having the majority of his or her marbles on it. Ah, but there’s a bit of a catch: your opponent’s move dictates where you can place your marble.

Word A Round

This super-simple game takes seconds to learn, is fast-paced and light enough that you’ll want to play a couple of times. In it, players must flip over a card and be the first to read a word inside one of the card’s three concentric circles. It sounds simple enough, but each word is presented as one continuous string of letters, with no clear beginning or ending. It’s quick and funny.

Spot It

If you’ve ever played I Spy while enduring a long road trip, this one will be familiar. Spot It features circular cards bearing eight symbols each: snowman, whistle, lightning bolt and more. There is exactly one matching pair of symbols across any two cards. Your job, as you may have guessed, is to spot the pair before your opponents. There are five ways to play Spot It, though that core mechanic remains the same.

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Sushi Go

Imagine you’re at your favorite Japanese restaurant, trying to piece together a meal from all of the delicious offerings. That’s the idea behind Sushi Go, a set-collection card game that has you gathering sashimi, tempura, wasabi into sets to score points. Played in three rounds, this quick game features cute art and fun gameplay.

Animal Upon Animal

This cute dexterity game from Germany has you stacking wooden animals on top of each other, without knocking the whole thing down. A roll of the die determines which animal you must place next, or lets your opponents decide. Each player starts with the same pool of oddly-shaped animals and it’s a wobbly race to see who can get rid of their menagerie first.

Bananagrams

This son-of-Scrabble has more in common with a crossword puzzle. Players each have a collection of lettered tiles and must build off of each other’s words. But hold on, opponents may steal letters and more in their effort to become “top banana.”

There you have it. There are more, of course, but these are some of our favorites. These titles and more are available to play every week with us at Cape Cod Coffee in Mashpee Commons (map) from 12:00 - 4:00. If you have a breadstick game that you love, bring it! We’d love to give it a try.

Santa, BBQ and board games

We celebrated early Christmas at Y’all’s Wicked Kitchen with Santa, William the elf and several happy gamers on Wednesday. BBQ was on the menu and Santa took pictures and played games with the kids. Big thanks to owners Sara and chef Jason — who was also celebrating his birthday on Wednesday — for hosting this fun holiday event! Here are a few photos.

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Last-Minute purchase = extra money for Dream Day on Cape Cod!

Quick burp before I eat like a BOSS in Hyannis tonight!

#dreamdayfunraiser

Decided at the very last-minute to have fun and donate to Dream Day on Cape Cod by playing games with us tonight?

Great news - we have a ticket left for you...and you've donated an extra $10 to Dream Day - that's a Win-Win, right?!

You still get: Unlimited Cape Cod Coffee, Delicious Appetizers, Unlimited Board games and Card games, 1 Raffle Ticket and Unlimited Fun!

The time is now…look at that hippo - he/she is not going to feed themselves - come and play!

Why we're supporting Dream Day on Cape Cod

Dream Day on Cape Cod is the deserving focus of our first game day charity event, taking place Wednesday, December 5th (tomorrow as of this writing) at Cape Cod Coffee cafe in Barnstable Airport (map).

In this video, Executive Director Tracey Sperry shares a little history of this amazing organization. See you Wednesday (yes, tickets are still available).

Good news: We have just a few tickets left to raise money for Dream Day. Bad news: They're more expensive now!

Hippos are getting hungry…!

Hippos are getting hungry…!

Couldn't decide until now? That's OK - we saved you a ticket!

And: You're helping Dream Day even more by donating an extra $5 compared to the Early Birds!

Starting at 12:01 AM Saturday, December 1st, tickets went up $5 to $30 each and became “Late Bird” Tickets. Don’t worry - you’re not going to pay the most - prices goes up another $5 at 5pm Wednesday, one hour before we start.

You still get: Unlimited Cape Cod Coffee, Delicious Appetizers, Unlimited Board games and Card games, 1 Raffle Ticket and Unlimited Fun!

Free tickets for kids 12 and Under are required and are still free when you click here: Free Ticket for Children 12 and Under!

Ticket prices going up this Friday at Midnight!

There is still time to save money on Dream Day Fun-Raiser tickets - just $25.00 until midnight Friday, November 30th!

Starting at 12:01 AM Saturday, December 1st, tickets go up $5.00 and turn into “Late Bird” Tickets at $30.00…so why not save your $5 for either the Hungry Hungry Hippos Tournament or Cup Stacking Tournament?

Early Bird Discounted Tickets for Adults are here: Fun-Raiser Early Bird Admission Ticket and free tickets for kids 12 and Under are here: Free Ticket for Children 12 and Under!

Feeling lucky?

Raffle prizes: Two bags of Cape Cod Coffee and tour of Cape Cod Coffee HQ, Board Games, and more!

Feature: Cape Cod Coffee

I drink a large mug of hot, black coffee each morning as I walk the dogs. That’s right - no sugar, no milk, no “extra-extra”, no mocha/frappa/soy… just hot water plus fresh grounds equalling hot caffeinated heaven!

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It was an easy choice to partner with Cape Cod Coffee to host the Dream Day Fun-Raiser next Wednesday, Dec. 5th from 6:00-9:00pm, and not only because I already drink their amazing Sunrise Blend each morning!

Why Cape Cod Coffee?

  • Cape Cod Coffee is family-owned and operated, like the majority of Cape Cod businesses

  • They are committed to the community, as evidenced by over 25 Events they’ve supported in 2018 alone

  • They blend, roast and package more than 30 varieties of coffee in their Mashpee Headquarters

  • Their new Hyannis Café is a perfect place to host our Fun-Raiser - free parking, great food and lots of space for games!

Since we started this project two months ago, Owners Jan and Pam Aggerbeck, Hyannis Café Manager Steve Singer, and Marketing Manager Jillian Manning have been great partners - they’ll be ready with fresh coffee, delicious appetizers and a cash bar next Wednesday night.

Please buy your tickets before they get more expensive on Saturday - only $25!

Fun-raiser Event Host - Cape Cod Coffee Café inside Barnstable Airport!

Fun-raiser Event Host - Cape Cod Coffee Café inside Barnstable Airport!