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While we do our part and stay at home, kids can’t really socialize and have fun with friends. What can we do about that? Play Dungeons & Dragons remotely, of course!

How does it work?

Adventurers and I meet weekly online using Google Hangouts and Roll20, which is specifically designed to let people play Dungeons & Dragons online. It’s nearly identical to the in-person experience, as players can:

  • See and hear each other via video chat

  • Explore cool maps and interesting worlds

  • Battle bad guys and work together to solve puzzles

  • Enjoy fun things like atmospheric music and sound effects, monster minis and props

  • Use their creative thinking skills and teamwork

Quarantine Friendly!

Social distancing is tough, especially on kids. Visits with friends and family are few and far-between, and even then play options are limited. With D&D Kids Club Online, kids see each other face-to-face every week to laugh together, tell stories, slay dragons and have a great time. It’s something to look forward to all week long, and a great way to socialize with other kids their own age.

What is the cost?

For $150 dollars kids get six, two-hour weekly sessions (that’s 12 hours of story and play) with nothing additional to buy. No dice, no books…I provide everything. All your adventurer needs to bring is their imagination.

How do I sign my child up?

To ensure that everyone has a great time, groups are arranged by age and restricted to six participants. This is for two reasons:

  1. Students in elementary school, Jr. high school and high school play very differently. Arranging students buy age puts them with peers who tend to enjoy the game in the same way.

  2. Small groups all but eliminate waiting. A group of five or six is perfect, while a party of eight, nine or ten means a lot of waiting for your turn, and that can be frustration.

I’ve created three groups:

Young Adventurers (7yrs — 10 yrs)

Young Adventurers six-week (Fridays 4:00 PM - 6:00 PM Eastern) session of Dungeons & Dragons that I’ve specifically designed for the youngest players (ages 7 years - 10 years). Young Adventurers features simplified rules, easily understood character sheets and encounters specifically written to foster:

  • Math skills

  • Reading skills

  • Cooperation and leadership

  • Problem-solving

  • Creative thinking

Dungeons & Dragons elicits exactly the kind of imaginative play that kids engage in naturally, plus it’s a blast. Young Adventurers starts creative minds on a lifelong path of shared storytelling through creative group play in a fun and supportive environment.

Noble Warriors (11yrs — 13yrs)

Noble Warriors is a six-week (12:00 PM — 2:00 PM Eastern on Saturdays, and 3:00 PM — 5:00 PM Eastern on Saturdays) session of Dungeons & Dragons written for middle-school kids (ages 11 years - 13 years). Noble Warriors sessions dig deeper into the game by introducing the full ruleset and a more complex story line. Players will improve essential role-playing skills that include character development, embracing failure, and detailed narrative storytelling. At the end of the six-week session, players have learned confidence, made friends and stretched their creative muscles…and slayed a few dragons along the way.

Brave Knights (14yrs & up)

Brave Knights is a six-week (12:00 PM — 2:00 PM Eastern on Sundays, and 3:00 PM — 5:00 PM Eastern) session of Dungeons & Dragons written for high school students (ages 14 and up). These sessions offer kids more creative freedom, chances for independent exploration, and complex RPG story lines. Participants will be expected to work as a team, communicate effectively, and show curiosity towards the finer points of the game. In addition, group leadership (Game Master) opportunities will also be available for interested participants.